Night story

Bite-sized horror stories in audio and text for creepy-fans

Mobile app

Landing

Branding

Player

About

Night Story is a small startup of enthusiasts with a vision to create the best app for lovers of creepy stories.
When I joined this project, there was no development progress, or confirmed features list, and no UX or UI design work had been undertaken.

My role

  • Designed a mobile app (iOS & Android) from scratch as a solo designer

  • Worked with a startup team to refine the MVP concept through research, brainstorming sessions, and ideas contribution

  • Created brand identity, landing page, style guide, and other assets within the application

Timeframe

Jan 2022 → Nov 2023

Key collaborators

Founders and devs

Problem

Consumers struggle to find & enjoy stories

Existing platforms are fragmented, compelling consumers to surf across multiple websites.
Most apps are not built for bite-sized content, making the experience less convenient and enjoyable for users.

Design an app that seamlessly combines reading and listening experiences, offering a unique alternative to traditional audiobook and podcast platforms for fans of horror stories.

Design an app that seamlessly combines reading and listening experiences, offering a unique alternative to traditional audiobook and podcast platforms for fans of horror stories.

Process
Research

Understanding the market

Research

Understanding the market

Research

Understanding the market

During this step, my main goal was to understand industry trends. I looked into similar apps, indirect competitors, and content creators to identify market patterns, strengths, and weaknesses.

50+

competitors researched

50+

competitors researched

10+

content creators interviewed

10+

content creators interviewed

1000+

comments analyzed

1000+

comments analyzed

7+

data sheets created

7+

data sheets created

Research

When and why do users consume stories?

The next step was to understand users routines and habits to gain deeper insights into their behavior.

-> Before sleep

Using stories to relax and unwind before sleepy time for soothing experience.

-> On the way

Serving as on-go entertainment during commutes or walks.

-> Just for fun

Immersing themselves in captivating narratives, whether alone or with friends.

Getting know users

Pain points

Getting know users

Pain points

Getting know users

Pain points

We talked to fans of creepy stories and reviewed hundreds of user comments, competitor reviews, and creator videos to find common issues and frustrations.

😡

Disruptive ads

Banners and especially audio-ads disrupt users' experience, making them annoyed.

🕘

Time-consuming

Searching for stories is exhausting as users have to scroll through numerous low-quality options.

😔

Poor journey

Users can't switch between text & audio formats. Poor history tracking causes them to encounter the same stories again and again.

🐞

Glitchy apps

Creepy-oriented apps are old, laggy, and don't support the audio format, providing a bad user experience.

Brainstorming and prioritisation

Setting the ground

Brainstorming and prioritisation

Setting the ground

Brainstorming and prioritisation

Setting the ground

We gathered all the insights and identified user pain points as opportunities to stand out from competitors and improve the user experience.

Our focus is to provide an enjoyable and accessible experience, whether users are walking, getting ready to sleep, or on their daily commute.
Our focus is to provide an enjoyable and accessible experience, whether users are walking, getting ready to sleep, or on their daily commute.
Brainstorming and prioritisation

Shaping the product

Brainstorming and prioritisation

Shaping the product

Brainstorming and prioritisation

Shaping the product

This stage was key in laying the foundation for the design and development process.
During brainstorming sessions, we:

  • Prioritized features based on their impact on user satisfaction and ease of implementation.

  • Created a user flow to highlight the essential elements needed for a smooth experience.

Finalisation

Approaching a solution

Finalisation

Approaching a solution

Finalisation

Approaching a solution

We chose to prioritize these features and principles, even though they require more content work and technical effort:

  • Uninterrupted listening, with no disruptive ads.

  • Advanced filters, sorting and searching options

  • Seamless integration of reading and listening functionalities, player must work 🤌

  • Curated collections and playlists for easy discovery

Finalisation

First design iterations

Finalisation

First design iterations

Finalisation

First design iterations

Solution
Style guide

Dark and minimalistic

Style guide

Dark and minimalistic

Style guide

Dark and minimalistic

Based on users' preferred usage times and the app’s overall vibe, I chose a full dark theme.
The logo, inspired by the creepy theme, features a sleek and minimalistic eye design.

Style guide

Design system

Style guide

Design system

Style guide

Design system

I created a comprehensive style guide that covers spacing, colors, typography, and components library to ensure consistency throughout the app.

Highlights

Killer features

Highlights

Killer features

Highlights

Killer features

Highlights

Corner cases — covered too

Highlights

Corner cases — covered too

Highlights

Corner cases — covered too

Landing

Landing

Landing

Conclusion

Results

Results

Results

Night Story launched in November 2023 and received a great amount of positive feedback in store reviews.
From a design perspective, we were pleased to find that no critical issues were identified that would affect the user experience within the app.

Night Story's team is currently focused on testing hypotheses and addressing any potential bugs.

📈 17k

users gained in 1 month

⭐ 4.8

average in Apple Store

💘 150+

reviews

Takeaways

Takeaways

Takeaways

While negative feedback can be frustrating, having been involved in the project from the start, I’ve learned that no product is immune to it. Embracing this fact has helped me turn negative feedback into opportunities for improvement.

Good design is essential, but technical issues often play a bigger role in user satisfaction. Collaborating with the dev team ensures we prioritize user experience and achieve a balanced MVP.

Negative feedback is inevitable, but it’s an opportunity for growth.

© Copyright 2024

© Copyright 2024